Cultivated Food

The Fregraf don't raise crops to sell - however they do raise crops to help feed them selves.

Local farms tend to grow

Corn

Corn is easy to create in the Tool set - as the ploughed fields model has corn plants growing out of furrows. Need to work a script that lets people 'steal' corn. as its a cdultivated plant - taking the crop is stealing :) and dhould give characters a slight shift towards Chaotic. Corn flour/meal - can be used to make corn cakes or basic pastry cases for pies. Don't make loaves of bread - perhaps unleavened bread Modern corn bread uses 80% wheat flour :)

Corn is in great demand - it is used in Corn Bread, Fruit Pasties, and in brewing Mountian Ale - it should be the most expensive of the culticated crop foods.

Beans

use one of the vines and add a script to crop beans. Need to work a script that lets people 'steal' corn. as its a cultivated plant - taking the crop is stealing :) and should give characters a slight shift towards Chaotic. beans are edible raw, or go very well on soups or stews.

Root vegetable

Not sure what to use for the 'top' of this - but something like Swede or carrot (probably carrot as its better known around the world) - same provison for characters to get some 'chaos' if the steal from cultivated plants. Again edible raw and goes in soups/stews well.

Honey

not sure that we need a model for this - do we want to encourage PCs to raid Bee hives? However, we need to have some produced. Without a supply of sugar we can't really brew any alchoholic drinks -

Eggs - got to have some chickens on the farm.

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